Grid of Birds
How do I make an grid of birds?
Created by XORXOR, 2016 Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). What is a grid of birds? How do you make a grid of birds? This script and codes were developed by XORXOR on 27 January 2023, Friday.
Grid of Birds - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Grid of Birds</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <body>
<script type="x-shader/x-vertex" id="birdVert"> attribute float startFrameId; uniform float iGlobalTime; uniform vec2 iResolution; uniform vec2 iMouse; varying vec2 vUV; varying mat2 vUVRot; varying float vFrameId; void main() { vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); vec2 vel = 2.0 * ( iMouse / iResolution - vec2( 0.5 ) ); vUV = vec2( vel.x * 0.5 + 0.5, vel.y * 0.5 + 0.5 ); vUV = floor( vUV * 11.0 ) / 11.0; float gridRotation = atan( vUV.y - 0.5, vUV.x - 0.5 ); vUV += 0.5 / 11.0; float rotation = atan( vel.y, vel.x ) - gridRotation; float s = sin( rotation ); float c = cos( rotation ); vUVRot = mat2( c, -s, s, c ); gl_PointSize = 64.0; vFrameId = floor( mod( startFrameId + iGlobalTime, 9.0 ) ); gl_Position = projectionMatrix * mvPosition; } </script> <script type="x-shader/x-fragment" id="birdFrag"> uniform sampler2D texturesBird[ 9 ]; varying vec2 vUV; varying mat2 vUVRot; varying vec2 vMouse; varying float vFrameId; void main() { vec2 uv = 0.9 * vec2( 1.0 / 11.0 ) * ( gl_PointCoord - 0.5 ) * vUVRot + vUV; int id = int( vFrameId ); vec4 col; if ( id == 0 ) { col = texture2D( texturesBird[ 0 ], uv ); } else if ( id == 1 ) { col = texture2D( texturesBird[ 1 ], uv ); } else if ( id == 2 ) { col = texture2D( texturesBird[ 2 ], uv ); } else if ( id == 3 ) { col = texture2D( texturesBird[ 3 ], uv ); } else if ( id == 4 ) { col = texture2D( texturesBird[ 4 ], uv ); } else if ( id == 5 ) { col = texture2D( texturesBird[ 5 ], uv ); } else if ( id == 6 ) { col = texture2D( texturesBird[ 6 ], uv ); } else if ( id == 7 ) { col = texture2D( texturesBird[ 7 ], uv ); } else if ( id == 8 ) { col = texture2D( texturesBird[ 8 ], uv ); } gl_FragColor = col; } </script>
</body> <script src='https://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.min.js'></script> <script src="js/index.js"></script>
</body>
</html>
Grid of Birds - Script Codes CSS Codes
* { margin: 0; padding: 0;
}
Grid of Birds - Script Codes JS Codes
// Grid of Birds
//
// Created by XORXOR, 2016
// Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
var renderer, camera, scene;
var birdTextures = [];
var uniforms;
var startTime;
init();
function init()
{ var container = document.createElement( 'div' ); document.body.appendChild( container ); loader = new THREE.TextureLoader(); birdTextures[ 0 ] = loader.load( 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/crow-00.png' ); birdTextures[ 1 ] = loader.load( 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/crow-01.png' ); birdTextures[ 2 ] = loader.load( 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/crow-02.png' ); birdTextures[ 3 ] = loader.load( 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/crow-03.png' ); birdTextures[ 4 ] = loader.load( 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/crow-04.png' ); birdTextures[ 5 ] = loader.load( 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/crow-05.png' ); birdTextures[ 6 ] = loader.load( 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/crow-06.png' ); birdTextures[ 7 ] = loader.load( 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/crow-07.png' ); birdTextures[ 8 ] = loader.load( 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/896175/crow-08.png' ); for ( var i = 0; i <= 8; i++ ) { birdTextures[ i ].flipY = false; } startTime = Date.now(); scene = new THREE.Scene(); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setClearColor( 0xffffff ); container.appendChild( renderer.domElement ); onWindowResize(); window.addEventListener( 'resize', onWindowResize, false ); window.addEventListener( 'mousemove', mouseMove ); render();
}
function addBirds()
{ var oldBirds = scene.getObjectByName( "birds" ); scene.remove( oldBirds ); var width = window.innerWidth; var height = window.innerHeight; var size = 64.0; var wNum = Math.floor( width / size ) + 1; var hNum = Math.floor( height / size ) + 1; var numBirds = wNum * hNum; geometry = new THREE.BufferGeometry(); var positions = new Float32Array( numBirds * 3 ); var startFrameIds = new Float32Array( numBirds ); var yp = size * 0.5; for ( var y = 0, i = 0, i3 = 0; y < hNum; y++ ) { var xp = size * 0.5; for ( var x = 0; x < wNum; x++, i++, i3 += 3 ) { positions[ i3 + 0 ] = xp; positions[ i3 + 1 ] = yp; positions[ i3 + 2 ] = 0.0; startFrameIds[ i ] = ( x + y ) % 9.0; xp += size; } yp += size; } geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) ); geometry.addAttribute( 'startFrameId', new THREE.BufferAttribute( startFrameIds, 1 ) ); uniforms = { texturesBird: { value: birdTextures }, iGlobalTime: { type: "f", value: 0.0 }, iResolution: { type: "v2", value: new THREE.Vector2() }, iMouse: { type: "v2", value: new THREE.Vector2() } }; var shaderMaterial = new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: document.getElementById( 'birdVert' ).textContent, fragmentShader: document.getElementById( 'birdFrag' ).textContent, depthTest: false, transparent: true } ); particles = new THREE.Points( geometry, shaderMaterial ); particles.name = "birds"; scene.add( particles );
}
function render()
{ var currentTime = Date.now(); uniforms.iGlobalTime.value = ( currentTime - startTime ) * 0.01; requestAnimationFrame( render ); renderer.render( scene, camera );
}
function onWindowResize()
{ addBirds(); uniforms.iResolution.value.x = window.innerWidth; uniforms.iResolution.value.y = window.innerHeight; camera = new THREE.OrthographicCamera( 0.0, window.innerWidth, window.innerHeight, 0.0, 1.0, 1000.0 ); camera.position.set( 0.0, 0.0, 5.0 ); renderer.setSize( window.innerWidth, window.innerHeight );
}
function mouseMove( event )
{ uniforms.iMouse.value.x = event.clientX; uniforms.iMouse.value.y = window.innerHeight - event.clientY;
}
Developer | XORXOR |
Username | xorxor_hu |
Uploaded | January 27, 2023 |
Rating | 3.5 |
Size | 3,512 Kb |
Views | 8,096 |
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