Newton's Cradle
How do I make an newton's cradle?
The classic Newton's Cradle experiment replicated with the Matter.js physics engine.More Matter.js examples on CodePen:. What is a newton's cradle? How do you make a newton's cradle? This script and codes were developed by Liabru on 31 August 2022, Wednesday.
Newton's Cradle - Script Codes HTML Codes
<!DOCTYPE html>
<html >
<head> <meta charset="UTF-8"> <title>Newton's Cradle</title> <link rel="stylesheet" href="css/style.css">
</head>
<body> <!--
Matter.js - Newton's Cradle Example
http://brm.io/matter-js/
--> <script src='http://cdn.rawgit.com/liabru/matter-js/d727e8601e689a3aeffd386d6ede3a16243563da/build/matter.js'></script>
<script src='http://cdn.rawgit.com/liabru/matter-tools/0735205dcfc3b07381ea00c1b852e3e1ec7179b4/build/matter-tools.demo.js'></script> <script src="js/index.js"></script>
</body>
</html>
Newton's Cradle - Script Codes CSS Codes
* { box-sizing: border-box;
}
body { margin: 0; padding: 0;
}
Newton's Cradle - Script Codes JS Codes
// Matter.js - http://brm.io/matter-js/
var Example = Example || {};
Example.newtonsCradle = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Body = Matter.Body, Composites = Matter.Composites, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, World = Matter.World; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: Math.min(document.documentElement.clientWidth, 800), height: Math.min(document.documentElement.clientHeight, 600), wireframes: false } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies var cradle = Composites.newtonsCradle(280, 100, 5, 30, 200); World.add(world, cradle); Body.translate(cradle.bodies[0], { x: -180, y: -100 }); cradle = Composites.newtonsCradle(280, 380, 7, 20, 140); World.add(world, cradle); Body.translate(cradle.bodies[0], { x: -140, y: -100 }); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); World.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 50 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } };
};
// create demo interface
// not required to use Matter.js
MatterTools.Demo.create({ toolbar: { title: 'matter-js', url: 'https://github.com/liabru/matter-js', reset: true, source: true, fullscreen: true, exampleSelect: true }, preventZoom: true, resetOnOrientation: true, examples: [ { name: 'Newton\'s Cradle', id: 'newtonsCradle', init: Example.newtonsCradle, sourceLink: 'https://github.com/liabru/matter-js/blob/master/examples/newtonsCradle.js' } ]
});

Developer | Liabru |
Username | liabru |
Uploaded | August 31, 2022 |
Rating | 3 |
Size | 2,662 Kb |
Views | 50,575 |
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